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Game Lighting Insights Blog


Visual Horror and Lighting (Part 3.2)
Seeing Without Revealing. The black levels problem. As an alternative to surrendering the level of black entirely to the fortune, we can...


Visual Horror and Lighting (Part 3.1)
Seeing Without Revealing. How to make everything visible but also invisible? The Challenges of Low Key Images. The gameplay problem. In...


Visual Horror and Lighting (Part 1)
I'm a big fan of the horror genre, and after playing Alan Wake 2, I felt compelled to write a brief analysis on the topic of effective...
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