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Game Lighting Insights Blog


Stylized lighting?
Sometimes I hear from people some kind of a dichotomy: as if there were "stylized lighting", which is cool and colorful and "realistic...
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Visual Horror and Lighting (Part 3.2)
Seeing Without Revealing. The black levels problem. As an alternative to surrendering the level of black entirely to the fortune, we can...
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Visual Horror and Lighting (Part 3.1)
Seeing Without Revealing. How to make everything visible but also invisible? The Challenges of Low Key Images. The gameplay problem. In...
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Visual Horror and Lighting (Part 1)
I'm a big fan of the horror genre, and after playing Alan Wake 2, I felt compelled to write a brief analysis on the topic of effective...
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